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Post by Prespos on Apr 13, 2013 2:52:47 GMT -5
This is a point-buy system, based on the 0-level rules in GHA. Roll for your social class dl.dropboxusercontent.com/u/22333214/1/7ua/scar.htmThis will determine what classes you can enter into. Choose race. Roll height. Roll weight. Money = 2d10 x 100 gp All your abilities begin at 3. You begin with 3 HP. Alignment is replaced by morality & ethics. These range from 1-20 each. Determine birthplace. Determine deity. 1. Determine your AP (Attribute Points). 105 + 1d20 1 = add 1 to an ability score 2 = fighter 6 = mage 4 = cleric 6 = druid 6 = cavalier 8 = paladin 7 = ranger 9 = barbarian 10 = bard 3 = thief 10 = monk The above are costs to enter a class. You can spend points to gain a class ability from another class, if you so choose. Weapon skills, proficiencies, and languages cost 1 AP each. 1 = 1 HP (up to a maximum of 18)
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